#include<graphics.h> #include<conio.h> #include<math.h> void bress(float x1,float y1,float x2,float y2) { int x,y,end,inc=0,p,dx=abs(x2-x1),dy=abs(y2-y1),c=0,current=0; if(dx>dy) { p=2*dy-dx; if(x1<x2) { x=x1;y=y1;end=x2; if(y1<y2)inc=1; if(y1>y2)inc=-1; } else { x=x2;y=y2;end=x1; if(y2<y1)inc=1; if(y2>y1)inc=-1; } while(x<=end) { putpixel(x,y,15); if(p<0) p=p+2*dy; else { y=y+inc;p=p+2*(dy-dx); } x++; } } else { p=2*dx-dy; if(y1<y2) { y=y1;x=x1;end=y2; if(x1<x2)inc=1; if(x1>x2)inc=-1; } else { y=y2;x=x2;end=y1; if(x2<x1)inc=1; if(x2>x1)inc=-1; } while(y<=end) { putpixel(x,y,15); if(p<0)p=p+2*dx; else { x=x+inc;p=p+2*(dx-dy); } y++; if(current==0&&c==10) { current=1;c=-1; } if(current==1&&c==6) { current=0;c=-1; } c++; } } } void main(...
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